![]() It’s also unique enough that I can’t help but be totally fascinated with the creative choice that was made here. We hear about the horrors of WWI a lot, but to see it as the backdrop for a modern horror tale is pretty chilling. This has to be one of the most unique settings I’ve seen for a horror game. With no knowledge of what happened, you set out to explore the darkest depths of the bunker, and survive the horrors that await. The entire bunker is abandoned and the exits have been sealed off to trap a horrifying monster inside. After waking up in a medical bay in an underground bunker, you soon realize something is horribly wrong. You play as a French soldier named Henri, who after an explosive introduction, is injured on the frontlines of World War I. ![]() The Bunker makes strides to deliver one of the most thrilling and stressful horror experiences in recent memory. It’s a thrill that reminds me why I love survival horror in the first place. The feeling of dread as you struggle to make progress, always pushing forward and unsure if your next step is going to be your last. With these additions, it finally clicked in my mind what makes the Amnesia series great. Introducing a semi-open map, inventory boxes and most importantly: a way to defend yourself. The Bunker promises to be a reinvention of the Amnesia franchise. I thought it was a lost cause until I booted up Amnesia: The Bunker. For the longest time it felt as if the Amnesia series was never going to appeal to me despite how bad I wanted to get into a franchise that kept horror gaming alive through the dark times. The sequel fared even worse in my eyes and I fell off within 30 minutes of starting it, still never finishing it to this day. I could see the marks of genius and craft hidden in its design but it never appealed to me on a personal level. I didn’t find it very fun to stumble around in the dark, balancing lantern oil with no way to defend myself other than…run. ![]() Survival-horror to me represents both “survival” and “horror” in equal measure. I found the first game to be an excruciating exercise in patience. The problem is, however, I was never a fan of the series. The series returned to the original developers with Rebirth and for the most part it felt like a back-to-basics approach with a bigger emphasis on story.įor fans, the Amnesia series was back and could go anywhere. This was soon followed by an outsourced sequel titled A Machine for Pigs that took everything players loved about the first game and tossed it all out in favor of a walking simulator through carefully curated scenes. Like it or not, it kept the torch of survival horror lit during an era where Resident Evil 6 was the biggest horror game on shelves. It soon caught on with YouTubers and let’s-players overreacting to its unique flavor of horror. The first game came out in an era where survival horror was pretty much dead. I’ve always been fascinated with the popularity of the Amnesia franchise.
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